FOREST ENVIRONMENT
RESPONSIBLE FOR ALL ASPECTS EXCEPT FOR LONG GRASS ASSET FROM QUIXEL

WIREFRAME, RAW RENDER, AND COLOR                      GRADE FOR FOREST ENVIRONMENT 
Meet Flurby, the endearing cactus flower conceived as a personal project exploring child-friendly animation design. The creator aimed to fashion a cute and whimsical experience for young audiences, delving into the intricacies of lighting, grooming tools in xgen, and compositing.
quick access environment demo reel
PROGRAMS USED: mAYA AUTODESK, NUKE X, ZBRUSH, SUBSTANCE PAINTER and PROCREATE.
BREAKDOWN FOR FOREST ENVIRONMENT

Prop assets for forest scenes
responsible for all aspects, props not to scale in order to show all detail of smaller foliage.

Assets in order from left to right: Branches, white poppy flowers, moss parts for scattering, round rock, pebble, large straight tree, slate rock.

PIG GIRL PROJECT
In the realm of "Dance for Me," a short film, the story unfolds within the secret lair of a radioactive girl and her evil robot ally. Together, they hatch their revenge plans in this eerie hideout, where every detail of their sinister plot takes shape.
Headquarters environment
RESPONSIBLE FOR ALL ASPECTS 
Headquarters environment wireframe 
PROPS FOR PIG GIRL ENVIRONMENT
CONCEPT ART FOR PIG GIRL PROJECT


CAVE ENVIRONMENT
RESPONSIBLE FOR ALL ASPECTS EXCEPT FOR LONG GRASS ASSET FROM QUIXEL 
wireframe and standard shader with lighting for cave 
cave environment breakdown
CLIFF ENVIRONMENT
RESPONSIBLE FOR ALL ASPECTS EXCEPT FOR LONG GRASS ASSET FROM QUIXEL 
sketch, WIREFRAME AND PAINTED BACKPLATE FOR CLIFF ENVIRONMENT
CLIFF ENVIRONMENT BREAKDOWN
Mood Match shot BREAKDOWN REEL
Matching the lighting and mood from media

CG Mood Match Reference from Mount Everest by Labyrinth music video 

CG MOOD MATCH FINAL IMAGE ALL ASPECTS EXCEPT FOR TREE ASSET FROM QUIXEL MEGASCANS

AOV BREAKDOWN FOR MOOD MATCH SHOT

video game fantasy worlds 
[ personal project featuring chara and sans from undertale and minecraft kirby]
Renaissance city
  tasked with creating a stylized steampunk world. Opting to blend influences from the Renaissance. featured inventions reminiscent of Da Vinci's flying machine.
Cafe scene with Sketch
modeling and texturing an environment based off a cafe in beautiful Clinton hill. 
busy delhi street scene
Speed paint BACKGROUND FOR 2022 GAME JAM
time elapsed was 30 minutes 
the Global Game Jam 2021,
 the individual undertook the responsibility of environment modeling in collaboration with the Evergreen Rd team, comprising Manny Mallea, Loren Heubert-Aubry, Jean Caceros, and Chel Wong.
 The team successfully developed a game featuring a narrative where the player assumes the role of a young girl lost in a suburban neighborhood. Within the constraints of a three-day timeline, the collective decision was made to pursue a low-poly PS1 horror game aesthetic. The collaborative efforts were particularly noteworthy, with a close partnership established with the skilled Jean Caceros within the 3D modeling team.

example of gameplay

house assets

texture maps

in game assets

texture maps

all assets made for project
Thank you for navigating to the bottom of the environment page! If you haven't already, take a moment to explore my demo reels. Additionally, for more videos, feel free to visit my storyboard page. I appreciate your engagement!
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