FOREST ENVIRONMENT
RESPONSIBLE FOR ALL ASPECTS EXCEPT FOR LONG GRASS ASSET FROM QUIXEL
WIREFRAME, RAW RENDER, AND COLOR GRADE FOR FOREST ENVIRONMENT
Meet Flurby, the endearing cactus flower conceived as a personal project exploring child-friendly animation design. The creator aimed to fashion a cute and whimsical experience for young audiences, delving into the intricacies of lighting, grooming tools in xgen, and compositing.
quick access environment demo reel
PROGRAMS USED: mAYA AUTODESK, NUKE X, ZBRUSH, SUBSTANCE PAINTER and PROCREATE.
BREAKDOWN FOR FOREST ENVIRONMENT
Prop assets for forest scenes
responsible for all aspects, props not to scale in order to show all detail of smaller foliage.
PIG GIRL PROJECT
In the realm of "Dance for Me," a short film, the story unfolds within the secret lair of a radioactive girl and her evil robot ally. Together, they hatch their revenge plans in this eerie hideout, where every detail of their sinister plot takes shape.
Headquarters environment
RESPONSIBLE FOR ALL ASPECTS
Headquarters environment wireframe
PROPS FOR PIG GIRL ENVIRONMENT
CONCEPT ART FOR PIG GIRL PROJECT
CAVE ENVIRONMENT
RESPONSIBLE FOR ALL ASPECTS EXCEPT FOR LONG GRASS ASSET FROM QUIXEL
wireframe and standard shader with lighting for cave
cave environment breakdown
CLIFF ENVIRONMENT
RESPONSIBLE FOR ALL ASPECTS EXCEPT FOR LONG GRASS ASSET FROM QUIXEL
sketch, WIREFRAME AND PAINTED BACKPLATE FOR CLIFF ENVIRONMENT
CLIFF ENVIRONMENT BREAKDOWN
Mood Match shot BREAKDOWN REEL
Matching the lighting and mood from media
video game fantasy worlds
[ personal project featuring chara and sans from undertale and minecraft kirby]
Renaissance city
tasked with creating a stylized steampunk world. Opting to blend influences from the Renaissance. featured inventions reminiscent of Da Vinci's flying machine.
Cafe scene with Sketch
modeling and texturing an environment based off a cafe in beautiful Clinton hill.
busy delhi street scene
Speed paint BACKGROUND FOR 2022 GAME JAM
time elapsed was 30 minutes
the Global Game Jam 2021,
the individual undertook the responsibility of environment modeling in collaboration with the Evergreen Rd team, comprising Manny Mallea, Loren Heubert-Aubry, Jean Caceros, and Chel Wong.
The team successfully developed a game featuring a narrative where the player assumes the role of a young girl lost in a suburban neighborhood. Within the constraints of a three-day timeline, the collective decision was made to pursue a low-poly PS1 horror game aesthetic. The collaborative efforts were particularly noteworthy, with a close partnership established with the skilled Jean Caceros within the 3D modeling team.
You can check out the game here: Evergreen Road by Stampeder525, MannyMallea, bybiesong, chelwongaudio (itch.io)
all assets made for project
Thank you for navigating to the bottom of the environment page! If you haven't already, take a moment to explore my demo reels. Additionally, for more videos, feel free to visit my storyboard page. I appreciate your engagement!