The goal was to take Kandinsky’s Intersecting Lines and animate it as I imagined it moving. I used this as an opportunity to experiment with shaders and textures, assigning a unique material quality to each moving part. In my interpretation, I saw glass, plastic, and rubber—each with its own behavior and response to light. It became a fun exploration of materiality, light, and how abstraction can be brought to life through animation.​​​​​​​
COLOR EXPLORATIONS IN POST- PLAYING AROUND WITH MY AOV'S AND SEE WHAT COLORS I CAN BRING FORWARD.
IN ORANGE
IN BLUE
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